Ceteus
A co-op dungeon crawler built around high-stakes runs. You can play solo or with friends, but if the whole party goes down, the run is over.
Indie game developer • Software engineer • Brno, Czechia
I am an indie game developer and software engineer based in Brno, Czechia. This portfolio highlights my Unreal Engine game projects and cloud software engineering work in C# and .NET.
About
On the game side, I work mainly in Unreal Engine with Blueprints and C++, focused on fantasy-themed gameplay that I would want to play myself. I am currently leading a small indie team on two unreleased projects. One of them is a co-op RPG project, another is co-op roguelike.
In parallel, I work as a software developer building cloud applications for industries such as automotive and concrete and aggregate manufacturing, using C#, .NET, SQL, JavaScript, and TypeScript. Outside of work, I enjoy hiking and traveling.
Selected work
Recent work includes an unreleased co-op fantasy RPG project (Project T) and shipped or prototyped titles such as Ceteus, Beware, and Terra Run, alongside production cloud software work.
A co-op dungeon crawler built around high-stakes runs. You can play solo or with friends, but if the whole party goes down, the run is over.
An Unreal Engine tower defense game for iOS with a 3D playable space. The goal was to combine classic defense strategy with direct movement inside each level.
A procedurally generated endless runner for iOS. It focused on tight jump-and-slide controls, clear obstacle rhythm, and repeatable high-score sessions.